click to go back    Graphics - UI, Design, Digital Billboards, Webmedia, Texturing, Photography and Video, 3D

Clients
4AD records, Blockbuster, Bob Jane, Cadbury, Citylink, Decca Music Group, Disney, DreamWorks, Gillette, Hungry Jack’s, Just Jeans, Kodak, Lisa Gerrard, Melbourne Aquarium, Moccona, Mt Buller, Native Instruments, Optus, Powerade - Coca Cola, Pfizer, Pieter Bourke, Players West, Polinia Bookshop, Pulse, Rate Saver, Red Nose Day, Rhinocort, Shell, Smithsonian Institution, Soma, Sony-Ericsson, Sony Pictures, South Pacific Pictures, TAC, Touchstone Pictures, Tattersalls, Tattslotto, Twentieth Century Fox Film Corporation, Vegemite - Kraft Foods, Virgin, Vodafone, Warner Brothers Pictures, Warner Brothers Records, White Sirens and “Where is”.


Vision

Immersion is everything: from the controls, user interface, characters, environments, textures, lighting, sound design and music to marketing and packaging. Consistency can be extremely hard to maintain. Multi-talented individuals and well balanced teams are crucial to enable projects to achieve their full potential.

Design is a language
Design without idea is as pointless as a conversation about nothing, well nothing actually makes for a good conversation but this is not the nothing I am talking about. I believe that design is not a tool but a timeless reflection of the moment. For me a crystal clear understanding of the product/message is one of the keys to timelessness.

I highly recommend joining or visiting AIGA www.aiga.org, it is one of the better places that I came across that remains in flux with the state of design.

User Interfaceclick to go the top
This is one of the areas of digital design I enjoy the most. Over the years I've worked on many UI's, virtual instrument, game HUDs, menus, plugins, buttons, icons and so on. The piece I am the most proud of is the one done for Shell / Touch Corp. Extra so because even after four years, my GUI is still in use completely unchanged. Probably because the design is completely modular and data driven, making it easily configurable without sacrificing any functionality. Most of all it is friendly and inviting, not to mention baby easy to navigate.

I also enjoy working on more adventurous UI designs, for example, the menus on Lisa Gerrard’s website. There are always memory and design limitations but it is these limitations that can take an idea to wonderful places. In this particular case, it had to animate and be about fifty KB and it was tied to the separate java music player. This limitation is what pushed me into object orientated programming, which changed the way I think about coding forever. I was able to reuse the exact code for deadcandance.com.

I find working with vector graphics very rewarding . Their scalability and programmability make them perfect for multi resolution interface design. Regrettably even with the amazing input devises in use today most navigation system boil down to: up, down and back text buttons.
One thing I like to see in UI design is subtlety and continuation of established art direction. With most products, the packaging is the first point of contact for the user. As such, all visual elements should flow from and expand upon this. A well conceived art flow is a preparation for the journey which the user is about to partake in. Usually the UI is also the first time the user hears sound, thus, becoming a bridge between the visuals and the music. Also, why can't UI's use input pattern memory? After a while most menus become nothing more then a tiresome and repetitive series of navigation. Believe it or not UI design is something that keeps me awake at night!

Graphic Design - digital design, print, logos, posters,... click to go the top
The gap between digital and traditional design is almost non-existent, most printing presses are fully digital and hand/traditional printing is turning into art. Many of my colleges do not agree but personally I think this is the best way. Stretching my imagination into print is something I enjoy immensely. With modern printing techniques, metallic and varnish layering, also packaging and textiles are moving into uncharted territories. Print on demand, it is all very promising; Books, Logos, Covers, Posters, Flyers, Packaging, Ads, Corporate Identities and Apparels.



Over the years I have worked in many areas of art design, but the work I am the most proud of is the work I did with Lisa Gerrard. In this regard I think I am the only person that recorded, engineered, mastered and designed the artwork in the same project. It is an incredible privilege to see the work unfold in myriad and exciting directions. I remember getting visual ideas as I was recording or mastering. Fittingly, the collaboration CD - Duality - comprised of two of my painting (one in oils, the other in acrylics). Matching artwork to music is one of my favorite tasks.

Most organizations rely on design to communicate who they are, what they do and why they matter. It is often difficult to successfully symbolize all these notions. If there's one thing I know, it's that a collaborative team environment is essential to arriving at a multifaceted and coherent concept. Factors that are often overlooked are the power of mystery and the intelligence of the user. Today, design is more complex then ever - marketing surveys, globalization, target audience, brand targeting and so on. It will never be easy to navigate that expanding minefield!


Digital Billboards
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Mainly using digital displays, projection and similar techniques, which allow animations and time scheduled advertisement rotations. I would have to say that in most cases there are many limitations. It is not easy to translate a 10 or 20 second film advertisement into a 2-5 seconds digital billboard. This tends to leave the client and the designer not completely satisfied but there are a few clients that understand the concept and make it possible to arrive at an outstanding and memorable advertising.




Webmedia click to go the top
For many years I co-directed a web hosting and web-design company; FlowingNet. After much work, many lessons learned and money made we decided to sell the company. Having worked on countless websites front-end, backend and the middle in php, html, xml, flash, java and so on I am still tickled when someone asks me to do their website for $500 and they wanted to be like intel.com. In a few cases where friendship grew I am still Webmaster, the oldest one coming up to its ten year anniversary.

Texturing click to go the top
I am a highly experienced texture artist. I made my first basic texture in 1988 on Sculpt 3D (Amiga). Texturing and rendering techniques change rapidly and I always enjoy experimenting with new ways to make things look better and to render faster.

textures


Photography and Video click to go the top
Capturing Images is more than an art form. Human faces, hand gestures and body mannerisms are so wonderfully complex, even the best photographers and filmmakers struggle to capture a small portion of it. The ever-developing technology will surpass film quality in a few years. High Definition is finally here, games have surpassed DVD quality! At the end of it all, images break all language and cultural barriers, there is no substitute for a memorable image, it can transcend a concept into a powerful icon.
photos


3D Graphics click to go the top
I am proficient in various 3D applications and procedures, including concepting, storyboarding, modeling, texturing, rigging, animating, lighting and rendering. For the last few years, I have primarily used 3D Studio Max, Mental Ray, Brazil r/s and Renderware.

3D design

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